Max Parker (The Game Guy)
When the Xbox One’s launch window lineup was first announced, I was intrigued by a couple titles, but none of them matched my excitement for “Peggle 2.” The original “Peggle” stood the test of time on the 360. Long after completing every level and challenge, I still fired up Bjorn and company to play peg parties with friends. This sequel didn’t have to do much to impress me, as long as the winning formula was still intact. But I still wanted to see what Pop Cap Games could do on this new platform.
Dating back to when the remake of “Killer Instinct” was first announced, I liked the idea of its business model. A single character would be made free to play. Unlocking the full game would cost $20 or $40 depending on which version you wanted. The F2P business model works perfectly for a fighting game. Anything that has the potential to bring new fans into the fight game community is a good thing.
But the model only works if the final and paid for product is a complete fighting game. While Double Helix’s “Killer Instinct” is one of the freshest fighting games I’ve played in years, it’s lacking some key features that hold it back from assured greatness.
The new 'Killer Instinct' for the Xbox One is one of my favorite launch titles for both the X1 and the PS4. But new fighting games can be punishing for newcomers. I put together a brief tutorial video using the X1's game DVR. It should help you learn the basics.
This is the first video I've ever done like this, so feedback is appreciated. Enjoy!
The consoles deemed as next-gen are officially current gen. The Xbox One had its kickoff weekend, which means I spent a copious amount of time glued to it, trying to see what it’s all about. Like most consoles, there were things I loved and things that I found to be less than stellar. Here are my impressions of the Xbox One in three easy to digest categories: the good, the bad, and the questionable.
It’s been seven long years since gamers have seen a new iteration of the PlayStation video game console. In the tech world, two years is a long time, but seven is more like a lifetime. At long last, Sony’s PlayStation 4 has arrived, ushering in a new generation of gaming.
I’ve spent more than a week with the PS4. I took notes about the good, and bad, played most of its library, and livestreamed for hours. Here’s exactly what I think about Sony’s steps into the next generation.
The next-gen has its version of “Geometry Wars,” and it’s called “Resogun” for the PS4. Developed by Housemarque, “Resogun” is one of three launch exclusives for Sony’s new home console. It may be a small downloadable title that’s free for PlayStation Plus subscribers, but that doesn’t hold it back from being the best of the three.
Back in 2007, I was a Wii skeptic. Here was a console that had inferior graphics, you could barely play it while sitting down, and its games were in (gasp!) standard definition. Then “Super Mario Galaxy” was released, and it utterly blew my mind. It showed that it was possible to make greatness with inferior hardware. I had those same hopes for “Super Mario 3D World” on the Wii U. While it doesn’t quite reach the caliber of the “Galaxy” series, it comes close.
With only three PlayStation 4 exclusives releasing at the console’s launch, those three games needed to make the system look attractive to buyers. “Knack,” “Killzone: Shadow Fall,” and “Resogun” all had to pull their weight. Unfortunately, “Knack” is not only the worst of the exclusives, it’s close to the bottom of the entire launch lineup.
NEW YORK -- Sony had plenty of new features to show from the PS4’s user interface at their review event on Monday. The preview in New York City showed a live demonstration of the intricacies of the PS4’s brand new operating system.
A wave of Xbox One game previews hit the web this week. The impressions from the big gaming websites ranged from glowing to scathing, depending on the game in question.
With all the different sites, content, and opinions out there, figuring out which games are going to be worth the dough is a daunting task. I attempted to simplify the process by aggregating all the previews I could find to form a system similar to Metacritic for the Xbox One’s upcoming games. Here’s how the system works:
- A game that received a positive preview was given a score of 100
- A game that received a mixed preview was given a score of 50
- A game that received a negative preview was given a score of 0
- These scores from the various outlets are averaged to give the game its final score out of 100 points.
- Games must have previews from three different outlets to be eligible
Here’s how the games scored in order from best to worst.