Max Parker (The Game Guy)
The LAN party is alive and well in Pittsburgh. Carnegie Mellon University eSports and Online Game Society (OGS) are teaming up to put together Steel City LAN, a one-day event that will celebrate local competitive gaming.
Being held Friday, April 18 at the Rangos Ballroom in CMU’s University Center, Steel City LAN is expected to host over 200 eager gamers who are ready to compete. The event will have tournaments for popular games like “League of Legends,” “Dota 2,” “StarCraft II,” “Super Smash Bros. Melee,” “Ultimate Marvel vs. Capcom 3,” among others.
With two “Borderlands” games in the bag for 2K Games, the gameplay of the third game should be easily predicted. There will be guns, there will be looting and there will be comedy. But 2K Australia, along with some help from Gearbox, look to be shaking up the formula in the series’ third installment.
Games being shown from the big named publishers at PAX East are easily categorized: shooter, RPG, MMO, Fighting game, etc. Then come Square Enix and Airtight Games with “Murdered: Soul Suspect”; an experience so unique that it becomes difficult to class.
What appears to be a third-person action game quickly becomes a unique puzzle-based, supernatural crime drama that seemingly draws inspirations from “L.A. Noire.”
“The Evil Within” appeared to be the resurgence of the true horror genre when it was shown at E3 2013. The genre that has been carried by strong indie titles had not had a high profile game that brought true scares in some time. More of Tango Gamesworks’ creation was shown at PAX East 2014, and what was on display looked like a “Resident Evil 6” clone that had been stripped of its horror roots.
An essential in any horror game is establishing a frightening ambiance, and a main character who is terrified to be there. That character’s fear is transferred to the player with every gasp and elevated heartbeat, much like Sandra Bullock tumbling out of control and gasping for air in “Gravity.” “The Evil Within” fails conclusively in pulling this off.
“Always Sometimes Monsters” should be on the radar of anyone who loves a game’s story over its aesthetics. Hopefully, that’s everyone.
Developed by the two-man team of Vagabond Dog, “Always Sometimes Monsters” is an 16-bit style adventure RPG. The controls are simple: move and interact. The basic control scheme keeps complexity from muddling its narrative.
“Guacamelee!” was one of the best experiences on the PS3 and Vita last year. Now DrinkBox Studios is nearly ready to make that experience available to a larger audience. “Guacamelee! Super Turbo Championship Edition” will release on Xbox 360, Xbox One, PS4 and Wii U later this spring.
I was admittedly critical of Bethesda and MachineGames’ “Wolfenstein: The New Order,” judging from a bland showing at E3 2013. But at PAX East, I was able to spend quality time of almost two hours with the story-driven FPS. The new “Wolfenstein” goes against the grain of the current multiplayer-heavy genre, and instead focuses on a rich World War II narrative.
BOSTON -- Penny Arcade Expo East begins on Friday, April 11 with dozens of previews of hugely anticipated titles. The expo will showcase upcoming games like 2K’s “Evolve” and “Borderlands,” to indie titles like “Transistor,” and “Guacamelee!: Super Turbo Championship Edition.”
In case you missed all the excitement from today’s Nintendo Direct regarding “Super Smash Bros.,” here’s all the key information in easy-to-handle bullet points.
UPDATE (6:43) I'm went back and checked out exaclty how Little Mac's KO move worked. He has a power meter that rests above his percentage. Connecting with attacks and getting hit by enemies will fill his power meter. When the meter is full, he can land a powerful auto-KO shot.
His final smash turns him into GigaMac. He becomes a super human version of Mac that packs an emormous punch.