Max Parker (The Game Guy)

Max Parker (The Game Guy)

TheOldHuntersCoverThe PlayStation 4 was in dire need of a coveted, must-play title early in 2015. “Bloodborne” marked the first exclusive on the platform to be worthy of this status. Its awe-inspiring world building and unrivaled sense of discovery and satisfaction can only be found in works by Hidetaka Miyazaki. Now, more than 10 months later, “Bloodborne” is taking its victory lap with “The Old Hunters” DLC.

Join the conversation:

10 Forgotten Games from 2015

Thursday, 19 November 2015 15:20


A year is a long time. As the musical “Rent” famously puts it, it’s five hundred twenty-five thousand six hundred minutes. But how do you measure a year? By looking back at all the video games you played, of course!


The year is coming to an end. We’re all older and wiser and played a lot of great video games. We also played a lot of games that weren’t so great. Those are usually the forgotten ones. Take a look at ten games that came out this year that you may have slipped your mind.




Release Date: February 10




“Evolve” from Turtle Rock Studios received multiple “best in show” awards when it was playable at 2014’s PAX East. The #4v1 marketing campaign could be seen everywhere in early 2015 as it was one of the first big games of the year. While it had creative game design thanks to its asymmetric multiplayer, that gameplay didn’t have the replay value to keep fans coming back. Playing a few matches gave players “Evolve’s” basic gist. There wasn’t much to see after that.



Grim Fandango Remastered

Release Date: January 27




It was a big deal when “Grim Fandango Remastered” was announced at PlayStation’s E3 2014 press conference. The cult classic was rereleased for the first time since its initial release in 1998. It came out for the PS4, Vita and mobile, was played briefly and then forgotten again. Fans of the game liked revisiting the title, while newcomers may have been turned off by some of “Grim Fandango” now-obtuse gameplay.



Borderlands: The Handsome Collection

Release Date: March 24




Collections are easy to forget. Afterall they’re made for games you’ve already forgotten about. The “Borderlands” series received the remastered treatment this year when “Borderlands 1” and “2” were released on the PS4 and Xbox One. It was a solid remastered package that ran at 60 frames-per-second and allowed you to port your previous characters to the new consoles.



Majora’s Mask 3DS

Release Date: February 13




Longtime fans of “Majora’s Mask” were totally vindicated when the game was rereleased on the Nintendo 3DS. A game that was once regarded as the worst “Zelda” game on the Nintendo 64 was hailed as being ahead of its time when replayed on the 3DS. The aspects of the game, like the time cycle, that players hated back in 2000 were then praised this year.



The Order: 1886

Release Date: February 20




This was supposed to be Sony’s next big series, but it turned out to be a major disappointment. It did, however, give us some wisdom about video games: a game cannot be carried by graphics alone. “The Order 1886” was gorgeous to the eye, but the gameplay turned out to be a polished walking simulator with a few run-of-the-mill shootout sequences.



Resident Evil Remastered

Release Date: January 20




“Resident Evil Remastered” remains one of the best remakes in video games. It was more than just a fresh coat of paint on the classic horror game. Controls and gameplay were completely rebuilt for the new generation of consoles. It was a good game, but it’s easy to forget a game that came out 11 months ago.



Dying Light

Release Date: January 27




No triple-A games should release in January. By releasing so early, you’re pretty much guaranteeing that your game will be forgotten by the time game-of-the-year consideration arrives. “Dying Light” combined open world gameplay with parkour and zombies. Crafting weapons and staying safe after nightfall provided satisfying gameplay, but there are so many zombie games these days that it may be easy to forget this one.



Code Name: S.T.E.A.M.

Release Date: March 13




“Code Name: S.T.E.A.M.” was a strategy game for the 3DS by Intelligent Systems, the creators of “Advance Wars.” It didn’t quite have the polish or design of “Advance Wars,” but it did have a creative story in which Abraham Lincoln fights aliens.



Mario Party 10

Release Date: March 12




Another year, another “Mario Party.” It seems like every “Mario Party” is worse than the one before it. I wish Nintendo and company would just make a remake of “Mario Party 2” (the best Mario Party) and be done with it.



Battlefield Hardline

Release Date: March 17



Serious question: is anyone playing “Battlefield Hardline” anymore? I wouldn’t be surprised if I jumped on the servers right now and was the only person in the ghost town. Everyone has understandably moved on to “Star Wars: Battlefront.” It didn’t help “Hardline” that it was a faux-realistic “cops vs. robbers” game released in a social climate where that topic is tense to say the least.


Join the conversation:



Pro Controllers: the status symbol of the gaming elite. Holding one of these custom game pads says, “I spent over $300 on my new-gen console, and I want a Rolls Royce to control it.” Companies like SCUF have been making custom pads for the competitive scene for a while, but Microsoft arguably brought the business to the forefront when they released their first-party Elite controller earlier this month.


While SCUF has a hand in the Xbox One’s Elite controller, the two brands still have distinctly different products. I put both brands through a rigorous testing period that included hours of “Halo 5” and “Call of Duty: Black Ops 3.” With a pro pad in hand, was I able to “break off no-scopes mad free” and “hit sweet killtacs for my thousands of Twitch followers”? Well, not exactly, but I was surprised how it did improve my skills over time. Here’s how the SCUF Gaming Infinity1 and 4PS controllers and the Xbox One Elite matched up.

Join the conversation:

'Fallout 4' review - Back to the wasteland

Monday, 09 November 2015 08:00



While many publishers put their strongest titles on an annual release schedule, Bethesda aims to take more time while creating their highest profile franchise of “Fallout.” “Fallout 3” released seven years ago while “Fallout: New Vegas,” which could be considered a “Fallout 3.5,” released five years ago. Now the series makes its debut on a new generation of console with “Fallout 4,” but all the extra time spent on it may not result in the quality that comes to be expected from a high profile release such as this.


“Fallout 4” is a completely new story and setting for its series. Those who have who never played a game in the series needn't worry. Apart from a few gameplay mechanics, there is nothing that ties the game to its predecessors. While “Fallout 3” was set in Washington D.C., “Fallout 4” follows a new, custom made protagonist in a post-apocalyptic vision of Boston, Massachusetts.

Join the conversation:


Rise of the tomb raider coverThe “action/adventure” genre rarely tips into the realm of exploration. Standout games within the genre like the “Uncharted” series put Nathan Drake on a linear trail where slightly straying from the beaten path occasionally grants an artifact or other trinkets to be gawked at. “Rise of the Tomb Raider” is the evolution of the standard adventure game. One could even argue that it’s the birth of an entirely new genre: “the exploration genre.”


“Rise of the Tomb Raider” is unrivaled in the way it rewards the player with riches and benefits for checking every inch of its vast play space. Checking behind a door may grant parts for weapon upgrades, but going the extra mile to explore behind the building itself may earn Lara a piece of an entirely new weapon, or a map that uncovers even more secrets to find. Every step that Lara takes in “Rise of the Tomb Raider” provides an opportunity to strengthen her arsenal, which adds enjoyment to the experience.

Join the conversation:

Microsoft has officially entered the competitive video game controller market with the Xbox One Elite Controller. The new and improved controller is built to favor competitive play, whether it’s being used for shooters, racing games or other genres.

Join the conversation:


The “Halo” series represents a cultural significance in video games that is unmatched by other first-person shooters. It’s main competition, the “Call of Duty” series, is an annual series. Any complaints or shortcomings in that series can be fixed in the next year’s edition. “Halo 4” released three years ago for the Xbox 360. Now, “Halo 5” has the sole burden of keeping fans interested in the series for the next three years. Does 343 Industries’ second crack at a new game in the series have what it takes to shoulder that burden and usher in the next chapter of Master Chief’s mythos?

Join the conversation:

Here are all 'Halo 5' control types

Thursday, 22 October 2015 12:22

"Halo 5: Guardians" is less than a week away, and the competitive scene is buzzing. Players want to know what controller type they'll be adopting when it comes time to throw down in the online arena. You may have already seen the controller configurations when the beta was live earlier this year, but in case you missed them here are all the configurations included in the final game.

Be sure to check back next week for my full review of "Halo 5: Guardians."

Join the conversation:


“Disney Infinity 3.0” has opened the floodgates for even more collectable figurines to buy. Star Wars figures are now playable with the arrival of this game. There are currently 15 to choose from.


Since these are mostly heroes and villains that wield blasters, lightsabers or a combination of the two, they don’t have the variability of the Marvel Heroes from “Disney Infinity 2.0.” Each character feels at least vaguely similar to one another, but they still have their strengths and weaknesses. On the plus side, each character is playable in every Star Wars-based Play Set in “3.0.”


For those who aren’t compulsively running out to stores and buying the whole collection, deciding which characters to buy can be tricky business. Since I’ve tried out each character in the “3.0” lineup, here’s a buyer’s guide to help you decide which characters are worth the coin.

Join the conversation:

"Super Mario Maker" combines near-perfect platforming of "Mario Bros." games and user-created levels. These levels can be joys or nightmares. I created a level that I thought was beatable and put three PG staffers to the test. It resulted in mostly frustration. No enemy could match the treachery of the dreaded trampoline. Check out the video below. "Super Mario Maker" is avaialble on the Wii U game console. 

Join the conversation:

Page 1 of 63