The Game Guy






South Park, the long-running and occasionally controversial comedy show, is having a banner year. It’s currently in the middle of season 21, and this week it launched its second major video game release entitled “South Park: The Fractured But Whole” ("TFBW"). This is the follow-up to 2014’s game “South Park: The Stick of Truth.”


Show creators Matt Stone and Trey Parker haven’t made a South Park movie since 1999’s “Bigger, Longer and Uncut.” Since that time, they’ve set their sights on something more ambitious: video games. The “South Park” games, written by the South Park team and developed by Ubisoft San Francisco, have acted as extensions of the show. There’s no editing necessary. Every joke that may be too edgy for cable television is somewhere in these games.


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Nobody expected “The Evil Within” to get a sequel. The 2014 game from Tango Gameworks and published by Bethesda Softworks received middling reviews that leaned toward positive. The kind-of-sort-of spiritual successor to “Resident Evil 4” received enough praise to give it a cult following, but nobody was expecting a sequel announcement from E3 2017. But, that’s exactly what happened.


The sequel takes place shortly after the events of the first game, and Sebastian Castellanos is still mentally struggling. He’s been dismissed as a detective after suffering a breakdown caused by the loss of his daughter. After failing to find answers at the bottom of a bottle, he’s contacted by the Mobius Corporation, who tells him that there’s a possibility that his daughter is still alive. Willing to do anything, he gets connected to a device called STEM, which connects minds to a horrific dream world. This is where the game takes place, keeping the door wide open for all the horrors that can come from one’s dreams or, in this case, nightmares.


SNES Classic


Last year, lovers of nostalgia clamored for the Nintendo Classic Edition. The $60 system that fit in the palm of a hand flew off shelves, and Nintendo couldn’t keep up with demand. Then they decided to discontinue the product entirely and focus on future classic consoles. Even though the NES Classic is returning next year, this year is the time for the SNES Classic to shine.

The Super Nintendo Classic Edition (SNES Classic) looks poised to be the big must-have item for the holiday season. Nintendo swears that they have prepared for the demand this time around. That’s not the only clue that they’ve been listening to complaints about last year’s NES Classic.



SANTA ANA, Calif. - The Esports Arena was filled for the weekend of August 26, as fans of competitive “Rocket League” roared for their teams of choice. Bleachers of cheering gamers lined the four walls of the space, which surrounded the main stage in the center of the arena. On that stage, teams of two faced off for the glory of achieving first place in the inaugural Universal Open and a $100,000 payday.


The tournament, which was organized and run jointly by “Rocket League” developers Psyonix, NBC Sports and online competitive gaming organization FACEIT, was several months in the making. Nearly 5000 players competed to get to the Grand Finals in Santa Ana. The competition was down to 16 teams for championship weekend.


The sold-out crowd in attendance and hundreds of thousands of people watching online and on TV witnessed comebacks, nail biters, blowouts, heartbreak and elation from the dozens of games that took place on the main stage. The weekend was a celebration of “Rocket League” and the competition that comes with it.



Santa Ana, CA - Those who are channel surfing this weekend might come across a video game competition on a channel usually reserved for traditional sports. On Saturday and Sunday evenings, NBC Sports will broadcast the Universal Open. It’s a tournament for “Rocket League,” a competitive game that is essentially soccer with rocket-powered cars.

The Universal Open, presented by “Rocket League” developers Psyonix, the online competitive gaming community FACEIT and NBC Sports, is the first esports venture for the network.




In 1994, “Sonic & Knuckles” for the Sega Genesis pushed the series forward to make Sonic the Hedgehog a respectable competitor to Nintendo’s Mario. Over the two decades that followed, the “Sonic” series was never able to recapture that magic through over a dozen attempts on many different platforms. The early beloved “Sonic” games never received the proper sequel they deserved. Now, “Sonic Mania” is trying to turn back the clock and right those wrongs.


“Sonic Mania” is a wonderful love letter to fans who suffered through Sonic’s dark ages and craved a return to form for the series. This game manages to do just that. It helps that it was actually made by fans. “Sonic Mania’s” development was handled by a collection of people who previously worked on ports of old sonic games and brought them to modern platforms. Rather than working with existing levels, “Sonic Mania” gave them a chance to make something new.

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One of the most storied franchises in video games is getting a legacy collection … again. Mega Man is back with another compilation of classics. The series’ first compilation, “Mega Man Legacy Collection,” released two years ago that contained the lion’s share of the fan favorite games in the series. It included all the “Mega Man” games for the original Nintendo. This second collection, “Mega Man Legacy Collection 2,” includes a glimpse from the 16-bit era, the PlayStation era and its recent resurgence in “Mega Man 9” and “10.”

The main thing that’s missing from the “Mega Man Legacy Collection” is nostalgia. It’s a solid $20 package that contains the four games “Mega Man 7” through “10” and upscales them to HD, or allows you to play in their original 4-3 pixelated glory. But, the first collection was a wonderful trip down memory lane with a lineup of games that were nearly 30 years old at that point. “Legacy Collection 2” picks up 10 years later, doesn’t contain the beloved “Mega Man X” series and only has two games that can be considered “old school.” Of course, “Mega Man 9” and “10” are perfect representations of those original NES games’ 8-bit style, and are all around great games, but they came out in 2008 and 2010 respectively.





  • Psyonix adds Rocket League Rival Series
  • More teams will compete for RLCS league play
  • Community organizers will handle four Open Qualifier events



It’s shaping up to be a big third year for “Rocket League.” The competitive game from Psyonix, which is essentially soccer with rocket-powered cars, just celebrated its two-year anniversary with an update that added more content for the game’s player base of over 30 million. And, “Rocket League’s” fourth season is bringing changes to its esports competitive scene. Psyonix is shaking up a few things for the game’s biggest tournament of the year, the Rocket League Championship Series (RLCS), and is adding an entirely new series called the Rocket League Rival Series (RLRS).


The Rocket League Championship Series showcases the best and brightest 3v3 action from North America and Europe. Season 4 will expand the scene to accept even more competition. There will be four different Open Qualifier events in August that can each accept 1024 hopeful teams. That means there’s the potential for 4,096 teams vying for a slot in the RLCS, although that won’t be likely since teams can enter to compete in two different Open Qualifiers. After each Open Qualifier is completed, 128 teams (32 from each Open Qualifier) will move forward for the Play-In stage to compete to make the RLCS.


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