The Game Guy

'Bloodborne' is really a gambling game

Thursday, 26 March 2015 12:00 PM Written by


BloodbornecoverI walk into a smoky casino at a hopeful pace and head to the pit of Blackjack tables. Once a suitable table is found, I meet my real life boss fight: the house dealer. Victory against this nemesis isn’t a defined time or state. It’s a judgment call. It’s deciding when I’ve taken enough of the casino’s money, or when I’ve taken enough of a beating. Whether it’s the former or the latter, it comes down to knowing when to walk away. It was after several hours of my “Bloodborne” review session that I discovered exactly why the gameplay was a combination or tense, exciting, rewarding and dangerously addictive. It perfectly captures the highs and lows of gambling with its blood echo system.

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Meet the bosses of 'Bloodborne'

Tuesday, 24 March 2015 02:09 PM Written by

The wait for “Bloodborne” is over, and hundreds of thousands of people are meeting their demise in the treacherous world of Yharnam. But the creepy foot soldiers are nothing compared to the game’s goliath-esque bosses. These other-worldly creatures are the real stars of “Bloodborne’s” haunting game world.

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BloodbornecoverMost action games star a great warrior with a special gift; something that makes that character special, or more powerful than the rest of the world. Dante from “Devil May Cry” or Master Chief from “Halo” are the all-powerful danger in their respective game worlds, and controlling characters with such a gift is its own brand of fun.


“Bloodborne,” From Studios’ spiritual successor to the “Dark Souls” series, turns the tables. The created character is not strong or special, and is put against seemingly insurmountable odds at virtually all times throughout the game. Like “Dark Souls” before it, such design comes with high difficulty, but overcoming that difficulty is what makes “Bloodborne” so satisfying.

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OriCoverLet me start by giving game developers a quick pointer about my response to a specific kind of video game. If a game nails “Metroid-vania”-esque progression and exploration, I’m automatically interested. If it has that base and then adds something unique to the genre like a creative story and art style, I’ll place the game in the upper echelon of video games. Lastly, if it has extraordinarily tight, responsive controls, just go ahead and take my money. Moon Studios’ “Ori and the Blind Forest” meets all of the above criteria to become 2015’s first truly exceptional game.

Forget for a second that “Ori and the Blind Forest” is a total treat to play from beginning to end. Gameplay is such a driving force in this game that it’s easy to overlook the heartbreaking story that’s on display. The story is one of loss. Ori is a small spirit-like being who befriends a larger forest dweller. The two have a strong bond that is a mixture of parental and friendship. The once thriving forest begins to decay after a great storm of fire and lightning. Ori’s friend dies of starvation, forcing Ori to wander the forest alone. On that journey, Ori meets a spirit guardian named Sein.

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SCREAMRIDE-PACK-FRONT-XBOX-ONE-2D-FOB-RGB-png“Screamride” doesn’t know what it wants to be when it moves from the starting line. The new budget title for Xbox One and Xbox 360 by Frontier Developments bills itself as a roller coaster simulation game, but gameplay is rigidly divided into three parts. Only one of those three parts involves building roller coasters. Its lack of identity constantly works against itself, as it fails to give the player a firm objective or central motivation. Unfortunately, bland gameplay does “Screamride” no favors either.

The fictional company of Screamworks puts adrenaline junkies through over-the-top amusement park tests. The player acts as the puppet master of these test. The aforementioned three parts of “Screamride’s” gameplay include testing rollercoasters, building roller coasters and demolition.

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'The Order: 1886' review - empty armor

Thursday, 19 February 2015 10:00 AM Written by

OrderThe PlayStation 4 has its first major exclusive of 2015, and its name is “The Order: 1886.” Developed by Ready at Dawn Studios, this period piece of alternate history pushes the limits of the PS4 hardware by bringing unrivaled visuals to the third-person shooter genre.


Set in a 19th century London, “The Order” follows the Sir Grayson Galahad, a knight within a secretive organization of the royal family. The Order acts as a Special Forces team to fight supernatural evil and protect the British population. But a rebel uprising seeking social equality opposes The Order. The knights fight an enemy that is two-pronged: the rebel forces, and powerful lycan creatures that threaten London.


The game has the clear appearance of a blockbuster release. The experience leans heavily on impressive aesthetics. Character faces have realistic features and movement down to subtle twitches of characters’ facial creases. Clothing is layered and detailed with many separate moving parts and textures. The game can’t help but show off its graphical prowess as Galahad is prompted to pick up and inspect numerous items throughout the game. These tricks provide no purpose other than to show off that these graphics can’t be found in any other game.

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boxart-largeThe following review of “The Legend of Zelda: Majora’s Mask” was based on a reviewer’s first-time playthrough. Max Parker did not play the original “Majora’s Mask” for the N64.

“The Legend of Zelda: Majora’s Mask” is a prime example of hindsight being 20/20. It was the follow-up “Zelda” game to what many believe to be one of the greatest games ever made, “The Ocarina of Time,” but was skipped by many Nintendo fans due to its late release in the N64’s life and because it required the sold-separately Expansion Pak.

Now the game gets a second chance, which is oddly fitting with the game’s theme of repetition. Link continuously repeats the same three-day cycle in the game, adding to his skillset and inventory along the way. Now the game itself has a chance to relive the past. “Majora’s Mask” is arguably the most qualified game in Nintendo’s catalog to receive the redux treatment. The world wasn’t ready for it in 2000, but it is now.

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lombardiSuper Bowl week is upon America. While #DeflateGate (cringe) has cast a massive shadow over the game itself, it’s important to remember that the actual game still has to be played on Sunday. Thanks to "Madden 15," an Xbox One, Twitch and a capture card, I’m going to host my own “Virtual Super Bowl Virtual Party” tonight!

The party will consist of a full length game of “Madden 15” between the New England Patriots and the Seattle Seahawks streaming live on  at 9:00 p.m. eastern. The game will be completely handled by the "Madden 15" A.I. I’ll watch for the duration of the game and chat about football, video games or anything else with anyone who chooses to stop by and participate in the Twitch chat.

There’s only one game of NFL football left in the 2014 season, and football withdrawal is all too real. For those of you like me who just can’t let it go, tune into tonight at 9:00 p.m. to watch a virtual preview of the big game!








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