The Game Guy



Pro Controllers: the status symbol of the gaming elite. Holding one of these custom game pads says, “I spent over $300 on my new-gen console, and I want a Rolls Royce to control it.” Companies like SCUF have been making custom pads for the competitive scene for a while, but Microsoft arguably brought the business to the forefront when they released their first-party Elite controller earlier this month.


While SCUF has a hand in the Xbox One’s Elite controller, the two brands still have distinctly different products. I put both brands through a rigorous testing period that included hours of “Halo 5” and “Call of Duty: Black Ops 3.” With a pro pad in hand, was I able to “break off no-scopes mad free” and “hit sweet killtacs for my thousands of Twitch followers”? Well, not exactly, but I was surprised how it did improve my skills over time. Here’s how the SCUF Gaming Infinity1 and 4PS controllers and the Xbox One Elite matched up.

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'Fallout 4' review - Back to the wasteland

Monday, 09 November 2015 08:00 AM Written by



While many publishers put their strongest titles on an annual release schedule, Bethesda aims to take more time while creating their highest profile franchise of “Fallout.” “Fallout 3” released seven years ago while “Fallout: New Vegas,” which could be considered a “Fallout 3.5,” released five years ago. Now the series makes its debut on a new generation of console with “Fallout 4,” but all the extra time spent on it may not result in the quality that comes to be expected from a high profile release such as this.


“Fallout 4” is a completely new story and setting for its series. Those who have who never played a game in the series needn't worry. Apart from a few gameplay mechanics, there is nothing that ties the game to its predecessors. While “Fallout 3” was set in Washington D.C., “Fallout 4” follows a new, custom made protagonist in a post-apocalyptic vision of Boston, Massachusetts.

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Rise of the tomb raider coverThe “action/adventure” genre rarely tips into the realm of exploration. Standout games within the genre like the “Uncharted” series put Nathan Drake on a linear trail where slightly straying from the beaten path occasionally grants an artifact or other trinkets to be gawked at. “Rise of the Tomb Raider” is the evolution of the standard adventure game. One could even argue that it’s the birth of an entirely new genre: “the exploration genre.”


“Rise of the Tomb Raider” is unrivaled in the way it rewards the player with riches and benefits for checking every inch of its vast play space. Checking behind a door may grant parts for weapon upgrades, but going the extra mile to explore behind the building itself may earn Lara a piece of an entirely new weapon, or a map that uncovers even more secrets to find. Every step that Lara takes in “Rise of the Tomb Raider” provides an opportunity to strengthen her arsenal, which adds enjoyment to the experience.

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Microsoft has officially entered the competitive video game controller market with the Xbox One Elite Controller. The new and improved controller is built to favor competitive play, whether it’s being used for shooters, racing games or other genres.

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The “Halo” series represents a cultural significance in video games that is unmatched by other first-person shooters. It’s main competition, the “Call of Duty” series, is an annual series. Any complaints or shortcomings in that series can be fixed in the next year’s edition. “Halo 4” released three years ago for the Xbox 360. Now, “Halo 5” has the sole burden of keeping fans interested in the series for the next three years. Does 343 Industries’ second crack at a new game in the series have what it takes to shoulder that burden and usher in the next chapter of Master Chief’s mythos?

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Here are all 'Halo 5' control types

Thursday, 22 October 2015 12:22 PM Written by

"Halo 5: Guardians" is less than a week away, and the competitive scene is buzzing. Players want to know what controller type they'll be adopting when it comes time to throw down in the online arena. You may have already seen the controller configurations when the beta was live earlier this year, but in case you missed them here are all the configurations included in the final game.

Be sure to check back next week for my full review of "Halo 5: Guardians."

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“Disney Infinity 3.0” has opened the floodgates for even more collectable figurines to buy. Star Wars figures are now playable with the arrival of this game. There are currently 15 to choose from.


Since these are mostly heroes and villains that wield blasters, lightsabers or a combination of the two, they don’t have the variability of the Marvel Heroes from “Disney Infinity 2.0.” Each character feels at least vaguely similar to one another, but they still have their strengths and weaknesses. On the plus side, each character is playable in every Star Wars-based Play Set in “3.0.”


For those who aren’t compulsively running out to stores and buying the whole collection, deciding which characters to buy can be tricky business. Since I’ve tried out each character in the “3.0” lineup, here’s a buyer’s guide to help you decide which characters are worth the coin.

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"Super Mario Maker" combines near-perfect platforming of "Mario Bros." games and user-created levels. These levels can be joys or nightmares. I created a level that I thought was beatable and put three PG staffers to the test. It resulted in mostly frustration. No enemy could match the treachery of the dreaded trampoline. Check out the video below. "Super Mario Maker" is avaialble on the Wii U game console. 

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