The Game Guy

Unit 13 - PS Vita review

Thursday, 08 March 2012 11:56 PM Written by

Zipper, the military-focused video game developer is at it again.  This time they’re bringing shooter fans Unit 13, a third-person shooter for the PS Vita.  It had plenty of positive buzz behind it due to their stellar work with the SOCOM series, but does it bring that same action to the mobile market?

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Mass Effect 3 - review

Tuesday, 06 March 2012 12:53 AM Written by

The Mass Effect series will define this generation of gaming.  The series on the whole has been a groundbreaking RPG on different levels, from its cinematic storytelling to its open-ended character development that created a different experience for every player.  Now the series will come to a close with Mass Effect 3, and the story of Commander Shepard reaches its end.

This is the biggest game to release in 2012, and it’s certainly one of the most anticipated.  The development team at BioWare has been hard at work for years to give the story arc a proper farewell.  In short, the studio delivered one of the best directed, most poignant video game experiences ever created.

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Street Fighter x Tekken - review

Monday, 05 March 2012 03:14 AM Written by

You have to hand it to Capcom for their devotion to the fighting game genre.  When the company makes a new fighting game, they aren’t just copying the previous iteration, and adding new characters, moves, and stages.  The mechanics of Street Fighter, Marvel Vs. Capcom, and now Street Fighter x Tekken make them discernibly different from one another.

Street Fighter x Tekken is a hybrid of sorts that combines the rosters of both the Street Fighter and Tekken series, while the combat leans towards the 2D Street Fighter style.  In case you’ve only ever seen it read and have never heard it spoken, the “X” in the title stands for “cross.”  This is the first of two “cross” games between these legendary fighters.  The reverse title, Tekken x Street Fighter, will have a similar roster, but will be developed by the Tekken team at Namco in a couple of years. 

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SSX - Review

Friday, 02 March 2012 06:18 PM Written by

Reboots have become all too prevalent in today’s entertainment world.  Video games aren’t excluded from the market saturation of sequels and rehashes.  Movies, television, and video games all share this same path.  The majority of reboots are viewed as lame cash-grabs that are released simply because people will patronize due to recognition rather than quality.  More often than not, I’d say that this view is confirmed.  Thankfully, there are a select few that buck this trend, and SSX deserves to be on the top of the short list of media that do.

I’ve been an SSX fan since its humble beginnings on the PS2, so emotions were mixed when SSX was first announced (at that time it was subtitled “Deadly Descents”).  I was highly anticipating the arcade-style snowboarding game, but expectations were also high.  I didn’t want to see a haphazardly thrown-together product that sullied the classic SSX brand.  When I finally fired it up for the first time on Tuesday, I knew that EA pulled off something special within the first 30 minutes.

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Street Fighter X Tekken is arguably the most anticipated fighting game of the last decade.  On March 6, two giant fan bases will come together to battle in a game that could potentially change the landscape of the genre.  Almost all the buzz surrounding it has been glowing, and launch day is nearly within reach to see if the game will deliver.

I caught up with producer of Street Fighter X Tekken Yoshinori Ono, who answered some last-minute questions on what we can expect about the gems, netcode, the new “Scramble Mode,” and more.

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Asura's Wrath - review

Tuesday, 28 February 2012 12:46 AM Written by

“Asura’s Wrath” conflicted my thoughts more than any review in recent memory.  There are parts of it I loved and, like most other games, parts that I despised.  The conflict came when deciding what aspects of the game were most important to the overall experience.  I had to decide if the parts that I disliked really took away from the overarching goal of the game.

I came to the conclusion that it all depends on the player, and that different gamers will like and dislike these factors in an assortment of variations.  But I can’t write this review from the perspective of anyone else but myself.  So I’m going to try to lay out all the pieces I took from “Asura’s Wrath,” and give you my take on them, but ultimately let you decide.  When I put it like that, it sounds like this will be what a video game review is supposed to be…but I digress.  Now, on with the review.

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Escape Plan for the PS Vita - review

Friday, 24 February 2012 12:53 AM Written by

“Escape Plan” is one Vita game that I fear could be criminally overlooked due to the other high-profile launch titles.  It’s a throwback to simple point-and-click puzzlers that utilizes all the nifty gagetry that the Vita has to offer, including the high-resolution OLED screen.  You’ve never seen a 2D, black and white game look this good, and what’s even more impressive is that it’s being played on a handheld.  Underneath the glossy exterior lies a plot and setting that are wonderfully imagined and darkly hilarious.

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PlayStation Vita: First Impression

Wednesday, 22 February 2012 02:07 AM Written by

Sony has a new toy for the masses, and its name is the Playstation Vita.  The Vita replaces the PSP as the gaming giant’s flagship handheld, but Sony touts it as being more than that.  They’re calling it the next generation of gaming, and treating it like the release of a new console rather than a handheld.  That’s a hefty order for a device that is jumping into a market flooded with Nintendo 3DSs and dozens of smartphones.  But Sony certainly has the Vita on the right track right out of the gate.

It looks like Sony was taking notes when Nintendo made practically every mistake they could with the 3DS launch.  Sony wants the Vita armed and ready on launch day.  Between downloadable games on the Playstation Network and full retail releases, the handheld will have a library of over 30 games at its release.  Internet apps will also be available for use like Twitter, Flikr, Skype, Foursquare, Facebook and Netflix.  I haven’t had a chance to use these yet since I’m writing this on the eve of launch day, but there will be a full device review in the near future.

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