The Game Guy

Scribblenauts Unlimited - review

Wednesday, 05 December 2012 12:46 AM Written by

“Scribblenauts Unlimited” is one of the best launch offerings for the Wii U. Its clever gameplay that calls upon the player’s imagination mixed with its whimsical style makes it a joy for gamers from different age groups and experience levels.

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I desperately wanted to allow “Playstation All-Stars Battle Royale” to be its own game and have its own identity before I began my review. But once I booted it up, saw the menus, and tried the fighting system, it appeared that a comparison to “Super Smash Bros.” was unavoidable. It didn’t seem like Santa Monica studios had any intention of making something fresh, and stayed content with creating a product that had the appearance of a “Smash Bros.” clone, yet failed to match it on so many levels.

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Wii U Game Review Round-Up

Tuesday, 27 November 2012 06:51 PM Written by

The Wii U may have just turned a week old, but that doesn’t mean there’s a shortage of games to be played. Nintendo’s first full HD console has plenty to offer. Sure, there are ports of games that have been out for months, but there’s enough exclusive content to keep the new Wii U owner occupied until 2013. Here are a few of the games I’ve been playing and my thoughts on them.

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'Hitman: Absolution' - review

Sunday, 18 November 2012 11:12 AM Written by

The “Hitman” series is much like red wine (black licorice if you’re under 21). Some people consider it to be fantastic, but it is very much an acquired taste. The series is not for everybody. It is, however, for anyone looking for a serious challenge.

As I played through “Hitman: Absolution,” I tried to categorize it. It’s not a shooter. It’s far from an all-out action game. I came to the conclusion that it’s more of the puzzle variety. It challenges the brain more than it requires quick twitch reactions from our fingers. Completing missions is a matter of outsmarting the AI by predicting its moves and being one step ahead. Because of this style, “Absolution” can be quite rewarding.

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It’s mid-to-late November yet again, and by now you should know what that means: a new “Call of Duty” is afoot. This year, Treyarch gets another stab at this generation-defining series after having worked on the original “Black Ops.” With “Black Ops 2,” the developers attempt to bring something new to the military shooter landscape, while keeping that fast paced “CoD” action. Spoiler: They succeeded conclusively.

This blurb is going to focus exclusively on multiplayer, seeing as I haven’t touched the campaign or zombies yet. And be honest with yourself. That’s what you’re going to be playing for 95% of your time with “Black Ops 2” anyway, right?

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'Street Fighter x Tekken' Vita - review

Tuesday, 13 November 2012 11:08 PM Written by

The Vita is nothing if it’s a not a device that can port console-quality to a convenient pocket-sized version. It’s proven that it’s up to that task with “Little Big Planet Vita,” “MLB ‘12 The Show,” and now with “Street Fighter X Tekken” (“SFXT”).

Let’s get this out of the way firstly: Yes, “SFXT” for the Vita feels identical to its console counterpart. The look, gameplay, and sound, transferred nearly flawlessly, making cross-platform online play a reality. Having said this, this does limit its audience to people who were fans of the original console version. If you weren’t a fan of this fighting mash-up before, this mobile version isn’t going to change your thoughts.

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Need for Speed: Most Wanted - review

Monday, 05 November 2012 10:49 PM Written by

Imagine being dropped into a city of cutthroat street racing. You jump behind the wheel of a brand new Lamborghini Murcielago, trying to tame the 500-plus horses you have in the engine in front of you. Racers are flying past at 200 MPH through the city streets. You match their speed. Then it hits you: this is a new city, and you have no clue where you’re going.

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'Halo 4' - review

Thursday, 01 November 2012 02:14 AM Written by

It can’t be an easy task to take over a long established franchise, yet that is the task at hand for 343 Industries and the “Halo” series. The developers at Bungie left a stellar track record with five “Halo” games dating back to the original in 2001, a game that jumpstarted the Xbox console. Eleven years later, 343 is expected to raise the FPS bar while appeasing purists and the eSports community. A mission this difficult is better suited for Master Chief rather than a team of developers. But based on the excellence of “Halo 4,” this is no ordinary team of developers.

I’d like to preface what I’m about to say by saying “Halo 4” wouldn’t be the game it is without its predecessors. Bungie laid the groundwork and created the standard, much like the forerunners of the Halo universe. Then 343 Industries examined the franchise and did what it took to surpass it and raise that standard. Yes, “Halo 4” is the best game of the series.

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