The Game Guy
“Super Smash Bros.” - That title signifies something more than a game series. For me, the title was an obsession. Even the word “obsession” suggests that the situation at hand teeters on the edge of being dangerous. If my college “Smash Bros.” playing habits would have been presented to anyone outside the gaming realm, the person would’ve conclusively branded it as such.
In hindsight, it was dangerous. I think my friends and I all realized that at the time on some level even if that thought was heavily suppressed by the joy that “Smash Bros.” brought to us all. There was always something more productive that we could’ve been working on, whether it was respective studies, a term paper that had a looming deadline, or something as simple as stepping outside to see daylight. But all of those peripheries were easily brushed aside if there were four bodies willing to pick up the sticks and throw down in a 2-on-2 “Smash” session. Three-stock matches are generally short, and shouldn’t last longer than 10 minutes. It was the best-of-seven series or the endless refrain of “one more game” that turned one match in to several, and minutes into hours. I can say without question that I have logged more hours into "Super Smash Bros. Brawl" than any other game I've ever played.