Don't worry, "Super Smash Bros." for Wii U hasn't missed a step - PREVIEW

Thursday, 19 June 2014 01:00 PM Written by 

 

SuperSmashBrosLogoFor the past week I have had people begging, pleading and politely asking for a preview of “Super Smash Bros.” for the Wii U. To those people, I say that I have good news and bad news. The good news is that I played it at E3 2014. I played a couple of four-player matches. This is also the bad news. I only played a couple of four-player matches.

A game like “Super Smash Bros.” demands time; time to analyze characters, maps, items, moves, spacing and every other form of minutia that is deeply entrenched in this rich brawler. This goes for both camps of fans who adore the series: those who enjoy it as a party brawler among friends, and those who dissect the fine details for competitive purposes. Everyone is after the same information, and of that information I only have a small bit.

Based on the matches I played, I can confirm that the upcoming “Super Smash Bros.” is a blast. It is built on the foundation of “Super Smash Bros. Brawl.” It has the same feel as “Brawl.” As soon as I picked up the asymmetric GameCube controller and selected Kirby, the game had the inherent feeling that I was playing a more polished version of “Brawl” with new characters and stages.

Kirby had the same move set that he had in “Brawl.” The experience was like riding a bike. Muscle memory came back as I thrust Kirby’s stubby feet into the three foes on the screen.

Items and Smash Balls have the same behavior as they always have. Items appear every now and then, and the elusive Smash Ball still floats around begging for the characters to unlock its goodness like a ghostly piñata.

I selected Mega Man for the second match. The winner of this round won a t-shirt, so I regret not picking a character I was accustomed to. But journalistic integrity came first. I was there to learn about the game, and I wasn’t going to learn anything by picking another character I’ve played before.

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Mega Man has a charge shot similar to Samus, while his B-button attacks adopts moves from classic “Mega Man” bosses. Down and “B” forms a leaf shield that can be thrown towards enemies.

I was able to sneak in some charge shots to blast some unsuspecting enemies off the screen. This earned me a spot in a sudden death showdown with Zelda. The player spammed Zelda’s homing fire blast (I’m sure that move has a more official name, I think it’s “-> B”), and I was a goner. Mega Man was thrown to the right of the screen, and exploded into circular particles in classic Mega Man fashion. I will never be able to give that “Smash Bros.” t-shirt away as sweet swag. I have failed you all!

That was my “Smash Bros.” experience from E3. I’m sorry it isn’t a plethora of information. Those who watched the tournament stream probably learned more about the game than I did with my brief hands-on time. But I can confirm the information you’re looking for: “Super Smash Bros.” for Wii U is fun. It will still be the definitive Nintendo game to play amongst friends. It will still provide hundreds of hours of entertainment. It will still be one of the premier Nintendo franchises. “Super Smash Bros.” for Wii U will not disappoint.

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