I was able to get hands-on with “Rekoil” at PAX East, and it looks like fans of competitive twitch gameplay found in the “Counterstrike” series are in for a treat. If this short demo was any indication, competition is going to be fierce. I was getting my rear kicked.
The atmosphere at the “Rekoil” booth at PAX East was electric. It was filled at various times throughout the show with gamers ready to compete in tournaments. Those who competed were much better skilled than I. I didn’t compete, but just jumping into a round of Team Deathmatch showed me that I’d have to put in the practice hours to get on their level.
Being similar to games like “Counterstrike” or “Unreal Tournament,” “Rekoil” rewards precision and teamwork. I went rogue for most of my time in the match and paid dearly for it. The game look like it will favor a well-organized team, which lends itself perfectly for the competitive eSports scene.
The members that make up Plastic Piranha aren’t newcomers to the competitive scene, which is a major plus when crafting a game that is aiming for the eSports. Members of the team have a history of working on game like “Gears of War,” “Splinter Cell,” and the “Battlefield” series.
This Steam downloadable title will feature over 50 weapons with ten maps at launch. According to the game’s website, there are over ten gametypes that are currently under development. Deathmatch, Team Deathmatch, Capture the Flag, and Domination modes will be included within those ten.
When it comes to the eSports scene, casting is king and it seems the developers are fully aware of that. They are looking into built-in Twitch.TV and YouTube integration after launch. Since “Rekoil” is still in the beta phase, these functions are still being explored.
While there is no set release date for the full version as of yet, Plastic Piranha is aiming for a June release. The final game will cost $15.