The Game Guy
Dating back to when the remake of “Killer Instinct” was first announced, I liked the idea of its business model. A single character would be made free to play. Unlocking the full game would cost $20 or $40 depending on which version you wanted. The F2P business model works perfectly for a fighting game. Anything that has the potential to bring new fans into the fight game community is a good thing.
But the model only works if the final and paid for product is a complete fighting game. While Double Helix’s “Killer Instinct” is one of the freshest fighting games I’ve played in years, it’s lacking some key features that hold it back from assured greatness.