The Game Guy

Bayonetta 'Smash Bros.' Strategy Guide

Thursday, 04 February 2016 11:46 AM Written by

BayonettaBayonetta was just released on February 3 as the newest character on Super Smash Bros. for Wii U. I tested out her moves and controls for several hours and put together a strategy guide that runs down her best abilities, strengths and weaknesses.

She's going to be a character to watch once the competitive scene spends enough time with her. Her air attacks can easily string together powerful combos, and her range game isn't bad either. Her recovery is one of the best in the game, as she's able to get back to the stage from just about any distance. Witch Time is a strong alternative to usual counters found in Little Mac or the Fire Emblem characters. 

As a nice touch, Nintendo added her appearance from "Bayonetta 1" and "2." Check out the video below for the full Bayonetta guide. Feel free to add me on Wii U for some online play. The Nintendo ID is "GameGuyPgh."

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'The Witness' Review

Tuesday, 02 February 2016 04:28 AM Written by

I wander around the green pastures and hills of "The Witness" looking for the next puzzle. There’s no waypoint, minimap, map in a pause screen slathered with icons or holographic arrow on the ground guiding me in a specific fashion. Logic is my only ally as I desperately try to make sense of the square puzzles before me that are unlike anything I’ve discovered before booting up "The Witness" for the first time.

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How do you start a jigsaw puzzle? You start by dumping out all the pieces and turning them upward so you can see what you’re dealing with. It’s how you get your bearings. “Resident Evil 0” manages to captures the jigsaw puzzle experience in a 3D virtual realm. First, you explore your surroundings, learning where you can go and what pathways need to be unlocked. Each room and object is a piece that leads to seeing the big picture. “RE 0” is more about brain power than the zombies that crave brains.

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The 10 Best Video Games of 2015

Thursday, 31 December 2015 10:00 AM Written by


Another year for video games is in the books. In 2015, the current crop of home consoles continued to come into their own. The Wii U got another year older and gained a handful of can’t-miss exclusive titles, plus new add-ons for one of their biggest games “Super Smash Bros. Wii U.” This year was a strong year for original I.Ps. and sequels alike. Some of the best games were exclusives, while others could be enjoyed on all platforms. From inking squids, to joy riding around Gotham, to hunting the hive, here are the 10 best games of the year.

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Gamer Gifts for the Holidays

Wednesday, 16 December 2015 02:39 PM Written by



Christmas is just around the corner. If there are any game enthusiasts in your life, there are plenty of gift possibilities this holiday season.


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TheOldHuntersCoverThe PlayStation 4 was in dire need of a coveted, must-play title early in 2015. “Bloodborne” marked the first exclusive on the platform to be worthy of this status. Its awe-inspiring world building and unrivaled sense of discovery and satisfaction can only be found in works by Hidetaka Miyazaki. Now, more than 10 months later, “Bloodborne” is taking its victory lap with “The Old Hunters” DLC.

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10 Forgotten Games from 2015

Thursday, 19 November 2015 03:20 PM Written by


A year is a long time. As the musical “Rent” famously puts it, it’s five hundred twenty-five thousand six hundred minutes. But how do you measure a year? By looking back at all the video games you played, of course!


The year is coming to an end. We’re all older and wiser and played a lot of great video games. We also played a lot of games that weren’t so great. Those are usually the forgotten ones. Take a look at ten games that came out this year that you may have slipped your mind.




Release Date: February 10




“Evolve” from Turtle Rock Studios received multiple “best in show” awards when it was playable at 2014’s PAX East. The #4v1 marketing campaign could be seen everywhere in early 2015 as it was one of the first big games of the year. While it had creative game design thanks to its asymmetric multiplayer, that gameplay didn’t have the replay value to keep fans coming back. Playing a few matches gave players “Evolve’s” basic gist. There wasn’t much to see after that.



Grim Fandango Remastered

Release Date: January 27




It was a big deal when “Grim Fandango Remastered” was announced at PlayStation’s E3 2014 press conference. The cult classic was rereleased for the first time since its initial release in 1998. It came out for the PS4, Vita and mobile, was played briefly and then forgotten again. Fans of the game liked revisiting the title, while newcomers may have been turned off by some of “Grim Fandango” now-obtuse gameplay.



Borderlands: The Handsome Collection

Release Date: March 24




Collections are easy to forget. Afterall they’re made for games you’ve already forgotten about. The “Borderlands” series received the remastered treatment this year when “Borderlands 1” and “2” were released on the PS4 and Xbox One. It was a solid remastered package that ran at 60 frames-per-second and allowed you to port your previous characters to the new consoles.



Majora’s Mask 3DS

Release Date: February 13




Longtime fans of “Majora’s Mask” were totally vindicated when the game was rereleased on the Nintendo 3DS. A game that was once regarded as the worst “Zelda” game on the Nintendo 64 was hailed as being ahead of its time when replayed on the 3DS. The aspects of the game, like the time cycle, that players hated back in 2000 were then praised this year.



The Order: 1886

Release Date: February 20




This was supposed to be Sony’s next big series, but it turned out to be a major disappointment. It did, however, give us some wisdom about video games: a game cannot be carried by graphics alone. “The Order 1886” was gorgeous to the eye, but the gameplay turned out to be a polished walking simulator with a few run-of-the-mill shootout sequences.



Resident Evil Remastered

Release Date: January 20




“Resident Evil Remastered” remains one of the best remakes in video games. It was more than just a fresh coat of paint on the classic horror game. Controls and gameplay were completely rebuilt for the new generation of consoles. It was a good game, but it’s easy to forget a game that came out 11 months ago.



Dying Light

Release Date: January 27




No triple-A games should release in January. By releasing so early, you’re pretty much guaranteeing that your game will be forgotten by the time game-of-the-year consideration arrives. “Dying Light” combined open world gameplay with parkour and zombies. Crafting weapons and staying safe after nightfall provided satisfying gameplay, but there are so many zombie games these days that it may be easy to forget this one.



Code Name: S.T.E.A.M.

Release Date: March 13




“Code Name: S.T.E.A.M.” was a strategy game for the 3DS by Intelligent Systems, the creators of “Advance Wars.” It didn’t quite have the polish or design of “Advance Wars,” but it did have a creative story in which Abraham Lincoln fights aliens.



Mario Party 10

Release Date: March 12




Another year, another “Mario Party.” It seems like every “Mario Party” is worse than the one before it. I wish Nintendo and company would just make a remake of “Mario Party 2” (the best Mario Party) and be done with it.



Battlefield Hardline

Release Date: March 17



Serious question: is anyone playing “Battlefield Hardline” anymore? I wouldn’t be surprised if I jumped on the servers right now and was the only person in the ghost town. Everyone has understandably moved on to “Star Wars: Battlefront.” It didn’t help “Hardline” that it was a faux-realistic “cops vs. robbers” game released in a social climate where that topic is tense to say the least.


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Pro Controllers: the status symbol of the gaming elite. Holding one of these custom game pads says, “I spent over $300 on my new-gen console, and I want a Rolls Royce to control it.” Companies like SCUF have been making custom pads for the competitive scene for a while, but Microsoft arguably brought the business to the forefront when they released their first-party Elite controller earlier this month.


While SCUF has a hand in the Xbox One’s Elite controller, the two brands still have distinctly different products. I put both brands through a rigorous testing period that included hours of “Halo 5” and “Call of Duty: Black Ops 3.” With a pro pad in hand, was I able to “break off no-scopes mad free” and “hit sweet killtacs for my thousands of Twitch followers”? Well, not exactly, but I was surprised how it did improve my skills over time. Here’s how the SCUF Gaming Infinity1 and 4PS controllers and the Xbox One Elite matched up.

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